Game Dev
Designing systems, mechanics, the feel of play. Mostly in Godot with C# and GDScript. Network sync via Protocol Buffers.
- Godot 4 / 3
- C# & GDScript
- Shaders (GLSL)
- MonoGame
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* Press [ACT] to inspect.
Designing systems, mechanics, the feel of play. Mostly in Godot with C# and GDScript. Network sync via Protocol Buffers.
Polished desktop tools and production web apps. Native WinUI on Windows, ASP.NET Core on the server, MongoDB behind it.
Curious by default. Ship small, learn fast, polish later. Comfortable owning a project from blank canvas to "press start".
* Each one was a tiny climb. * Click any to open the source or the live build.

Real-time chess over the network. Two players, low-latency sync via Protocol Buffers.

Puzzle-platformer made for Wowie Jam 4.

Classic, polished, shipped on Android.

A minimalist game launcher for Windows. Native UI, fast cold start.

Restaurant info site, live in production.

Health institution platform. ASP.NET & MongoDB stack.

Tiny utility that turns presenting into a keyboard-friendly remote — slip between sections without breaking flow.
* You feel your determination growing.
* CLASS: GAME DEV / ENGINEER
Computer Engineering student who keeps a Godot project open in another window. Likes the moment a system finally feels right.
B.Sc. Computer Engineering
Erasmus+ Exchange · Poland
* Got a game idea, a contract, or just want to talk about Godot quirks? Drop a line.
* Howdy! I'm Arif.
* I make small games and the occasional commercial app.
* If you'd like to work together, send a line:
akoclo19@gmail.com · github.com/akoc1 · linkedin.com/in/akoc1 · akoc1.itch.io
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| CHEAT CODE: ACTIVATED |
| * YOU FEEL FILLED WITH |
| EVEN MORE DETERMINATION. |
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| <3 thank you <3 |
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